Mobile game studio · Barcelona

Serious about play.

We make puzzle games for Android, in English and Spanish from day one. Two are in review on Google Play and four more are in the workshop.

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The collection

Six games in the making. Two at Google Play’s door.

Each one has its own world, palette and sound. All they share is the signature at the start.

01/06 In review on Google Play

Block puzzle

Gemsmith

A block puzzle with a jeweller’s soul. Fit gems on an 8 × 8 board, clear lines and forge diamonds that sweep the board.

  • 8×8board
  • 36Adventure levels
  • 4special gems
See the game
02/06 In review on Google Play

Colour by number

Dragonhue

Pixel art colour-by-number where every picture is a dragon. From egg to hatchling, from hatchling to epic dragon, scale by scale.

  • 127pictures
  • 12dragon families
  • 36colours per picture
See the game
03/06 In the workshop

Deduction mystery · Planned for December 2026

Suspectra

Rebuild where every suspect was, hour by hour, and prove who was in the room when the crime happened. Pure deduction, no guessing.

  • 24cases at launch
  • 5suspects per case
  • 1possible solution
See the game
04/06 In the workshop

Word puzzle · In the workshop

Constela

The letters are stars: swipe to join them and you draw a constellation. Each level lights a star; each chapter completes a constellation and its myth.

  • 150levels per language
  • 16constellations
  • 104different skies
See the game
05/06 In the workshop

Sliding puzzle · In the workshop

Placky

Every puzzle is a ’90s plastic toy fresh out of the blister pack: it clicks, rattles and shines like the real thing. Solve it and the picture comes alive.

  • 156pictures
  • 12series
  • 8×8largest board
See the game
06/06 Top secret

Hidden objects · Still unnamed

Project 06

Crowded, living scenes where characters blink, smile and move while you search. Chapter one: a year in the village.

  • 12scenes in chapter 1
  • 40objects per scene, at most
  • 3screens tall
See the game

House rules

What we never compromise on.

  1. 2 languages from day one

    Every game launches in English and Spanish at the same time: text, voices, levels and store listing.

  2. 0 ads in the middle of a move

    Ads go between games or when you ask for a hint. Never while you’re thinking.

  3. 1 bot solves it before you do

    Every level, case and picture is played by a program before it reaches the store. If it can’t be solved, it doesn’t ship.

  4. 1 one-off purchase, no subscriptions

    Removing ads costs €2.99 in Gemsmith and €5.99 in Dragonhue. Pay once, keep it forever.

  5. 0 lives to wait for

    Gemsmith and Dragonhue have no lives and no timers. Play when you want, as much as you want.

  6. 6 worlds, each with its own art

    Art, music, sound effects and voices are made for each game. None borrows another’s look.

Contact

Let’s talk games.

Press, partnerships, a bug in one of our games or an idea you can’t shake. Drop us a line.

info@ad2place.com